The button widget creates, you guessed it, a button! Some people learn by example. So if you need one, look at my first example. Lines create a button that says "Quit". If you press the button, it ends the program.
Of course, you could always change the subroutine in the code to make the button do whatever you want you can also change the text on the button, but you knew knew that :. Frames are very simple container widgets;they act as a container for widgets.
Here is a great example of using frames that I found on Bin-Co :. Scales are, well, scales.
There is not an easy way to explain them so I'll let you see one. Look at the frame on the left in the example for frames.
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That is a scale where you could pick your age. A radiobutton is used to pick certain choice usually. Once again I am going to refer you to the example for the frames widget. Do you see where you are supposed to pick a gender. That is a radiobutton. A checkbutton is just like a radiobutton, it just looks different. If you look at the example for frames, you'll see both.
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The area where you pick your occupation is the Checkbox. A listbox displays a list of strings, one per string. To see an example of a listbox, see the frames example.
The adding jobs section is a listbox. There are more widgets even some that were in the example that I didn't show you but this should give you a big kick start. Let's go over some things you may not have understood. First off, pack. The basic idea of pack is that any window or widget should be subject to a Tk geometry manager; the packer is one of the placement managers.
For more on Geometry Managers, see this webpage. It is not an easy thing to explain in a small area so I wil refer you to this webpage. What is a GUI?
Tk::UserGuide - Writing Tk applications in Perl 5 - graphsauglastu.ga
That is, a user interface based on graphics icons and pictures and menus instead of text. I hope this gave you a good start on how it is used. The above is mostly excellent. Seller Inventory n.
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